Exploring Real World Points of Interest: Design and Evaluation of Object-centric Exploration Techniques for Augmented Reality

Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniques for handheld AR that allow users to access information freely using a virtual copy metaphor. We focus on the design of techniques that allows the exploration of large real world objects. We evaluated our interfaces in a series of studies in controlled conditions and compared them to a 3D map interface, which is a more common method for accessing location-based information. Based on our findings, we put forward design recommendations that should be considered by future generations of location-based AR browsers, 3D tourist guides or situated urban planning.

Citation

Markus Tatzgern, Raphael Grasset, Eduardo Veas, Denis Kalkofen, Hartmut Seichter and Dieter Schmalstieg. “Exploring Real World Points Of Interest: Design and Evaluation of Object-Centric Exploration Techniques for Augmented Reality.” Pervasive Mobile Computing: Special Issue On Mobile and Pervasive Applications in Tourism 18 (2015): 55–70.

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